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Ruthe Farmer has focused her efforts on diversity and inclusion in tech and engineering since 2001 and is currently Chief Evangelist at CSforAll.
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He was a construction worker before he was an engineer, so he enjoys helping others to understand the most detailed and technical aspects of software and computing, and break things down into terms that everyone can comprehend. Sitting at the intersection of technology and business, he is a storyteller who uses his passion for words to help IT professionals express themselves in ways that business people understand. Currently he lives in Franklin, Tennessee and is the audio director of a brand new game development studio there.ĭave Voyles is a developer who talks to developers on behalf of Microsoft, and works out of Philadelphia.

Soon after, he moved to California and began his career as a staff composer at Sierra On-Line, which eventually led to him joining the award-winning development team at Blizzard Entertainment. After spending a year traveling around the country as a touring musician, Jason studied music composition at the University of North Texas. As a young adult he discovered his passion for music composition while studying piano with the renowned concert pianist, Dr. Jason was born in New Orleans, Louisiana. He's also been a featured speaker for UCLA, USC, the Film Music Network, ASCAP, the Society of Composers and Lyricists, the Game Developers Conference, and the Pacific Northwest Film Scoring Program. Jason's music has been performed by symphony orchestras all over the world in various concerts including the show "Video Games Live", which debuted at the Hollywood Bowl with the LA Philharmonic, and continues to tour internationally. He was the lead composer of the original release of World of Warcraft, the most successful online game in the world. Currently he is working on an in-house short animated film at Steamroller studio and is producing in-game animation for Fortnite.Ī multiple award-winning composer, Jason Hayes is well known for his long-standing relationship with Blizzard Entertainment, contributing music to their games set in the popular worlds of Warcraft, Starcraft, and Diablo. He then moved on to Facebook where he helped to create a character for an exclusive VR project. He landed his first animation job at Sledgehammer games producing in-game animation for Call of Duty: WWII. In 2014, he decided to study and pursue his dream in the US.
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There he learned how to bring characters to life in Thailand’s TV series and feature film. The Amazon rating for the book is 5 out of 5 stars.ĭue to his life-long love for animation, Rachamongkol entered the industry in 2012 and began working in Bangkok. Targeted to game composers, most of the materials are equally applicable to composers scoring any type of visual media. The book has been widely praised for giving composers the tools they actually need to establish and maintain a successful career in music scoring. Chance is the author of a popular university textbook, Composing Music for Games: The Art, Technology and Business of Video Game Scoring. His work has been highlighted in the New York Times, USA TODAY, Entertainment Weekly, Wired Magazine and many other publications.
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His music has been honored with over 40 professional awards and nominations, including 6 times for Music of the Year. Chance has composed music for some of the world’s most valuable entertainment properties, including Lord of the Rings, Avatar, Marvel, Warhammer, Might & Magic, Dungeons & Dragons, DOTA 2, King Kong, Star Wars and many more. His music has underscored both critical acclaim and commercial success, including an Oscar, an Emmy, and billions of dollars in sales worldwide. As a compos er, Chance creates original music for games, movies, television and virtual reality. Kyle Mohr, Rachgmongkol Yothaya, Stephen JenningsĬhance Thomas is an American composer and author. Using Augmented and Virtual Reality in Educationįeatured Composer: Blizzard Entertainment's Iconic SoundtracksĬameron Dayton, Paderic Waggoner, Ruthe Farmer How the Sausage is Made (Working Title): Achieving 'Pixar Quality' Animationīorn Inclusive: Embracing Diversity to Build Better Content & Bigger Audiences Getting Your Foot in the Door - Creating an Indie Game Dev StudioĬreating Iconic Voices: Neil Kaplan and His Friends


Art Building West Largest animation and gaming conference in the Midwest.įree and open to the public featuring professionals in animation, game design, writing, music and sound design, programming, arts, and business all giving talks, tech demos, master classes, Q&A sessions, and more.
